The Camera's Movement

Film Kinetics: like images, movement can be literal and concrete, highly stylized and lyrical, or realistic and formally abstract.

The Moving Camera

Mechanical Distortions of Movement

Present day cameras record motion at 24 frames per second. When these images are projected, the movement appears to be fluid to the human eye. By manipulating the timing of the frames, a filmmaker can distort movement on the screen. Five basic distortions exist:

  1. Animation – In animation sequences, each frame is photographed separately, rather than at a continuous rate of 24 frames per second. Each frame only slightly differs from the next. They can have the same techniques (traveling shots, zooms, angles, various lenses, etc.), however, animators must draw these elements.
    • Filmmakers also use Matte Shots – the process of superimposing two film strips to add special effects (e.g. adding animation in live-action shots – The Mask, starring Jim Carry).
  2. Fast motion – Fast motion is achieved by filming at a rate slower than 24 frames per second. Thus, when projected at 24 frames, it will appear accelerated (often used for a comical effect).
  3. Slow motion – Opposite of Fast Motion (Often used for dramatic purposes. i.e. a violent scene that shows blood splattering; or a person running to the aid of someone ala Baywatch).
  4. Reverse motion – Simply involves filming with the film running reversed so that when projected on the screen, the events will run backwards.
  5. Freeze frames – Suspends all movement on the screen. A single image is reprinted for as many frames as is necessary to suggest the halting of motion. Directors use this technique to draw attention to the image.

CameraShotsAnglesMovement copy CameraInMotion

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